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Feb 18, 2019 at 6:00 history tweeted twitter.com/StackGameDev/status/1097375326315995136
Jan 31, 2019 at 18:14 comment added Max @PatrickHughes a hex grid in a 2d array can still be stored in RAM. I also understand the desire to not have pointers everywhere: that introduces lots of potential bugs and can make random access more challenging.
Jan 31, 2019 at 0:38 comment added Patrick Hughes Are your memory issues really bad enough to spend CPU cycles and complexity instead of RAM for the map? Also, if you're doing 3D rendering/texturing then shared vertices will cause UV mapping problems.
Jan 30, 2019 at 18:53 answer added Max timeline score: 5
Jan 30, 2019 at 17:00 review First posts
Feb 1, 2019 at 21:34
Jan 30, 2019 at 16:56 history asked Sergey CC BY-SA 4.0