Timeline for Networking in real-time strategy games
Current License: CC BY-SA 3.0
7 events
when toggle format | what | by | license | comment | |
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Sep 23, 2011 at 16:01 | history | tweeted | twitter.com/#!/StackGameDev/status/117267369595912192 | ||
Sep 5, 2011 at 17:55 | vote | accept | ltjax | ||
Sep 1, 2011 at 15:18 | comment | added | BlueRaja - Danny Pflughoeft | Duplicate of RTS Game Protocol - yes this is still how it's done. As for differing FPU implementations, see here and here. | |
Sep 1, 2011 at 10:04 | answer | added | oberhamsi | timeline score: 2 | |
Aug 31, 2011 at 16:45 | answer | added | Peter Ølsted | timeline score: 5 | |
Aug 31, 2011 at 16:34 | answer | added | John McDonald | timeline score: 2 | |
Aug 31, 2011 at 15:48 | history | asked | ltjax | CC BY-SA 3.0 |