Timeline for Connecting an AI Agent to a Flash Game
Current License: CC BY-SA 3.0
4 events
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Jun 16, 2020 at 10:15 | history | edited | CommunityBot |
Commonmark migration
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Aug 26, 2011 at 13:13 | vote | accept | Adrian Seeley | ||
Aug 25, 2011 at 13:10 | comment | added | Adrian Seeley | I've written an interpreted AI language (through AS3) in the past, but never thought about using LUA, could you briefly describe how LUA might be utilized in this instance, and perhaps what kind of performance bottlenecks I may be looking at by housing it in Flash? | |
Aug 25, 2011 at 8:11 | history | answered | Tyn | CC BY-SA 3.0 |