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Sep 22, 2018 at 21:54 vote accept PerduGames
Sep 18, 2018 at 21:24 answer added clabe45 timeline score: 1
Sep 18, 2018 at 19:06 answer added Sander Mertens timeline score: 2
Sep 17, 2018 at 19:57 comment added clabe45 Sorry I don't understand your question.
Sep 17, 2018 at 19:50 comment added PerduGames @clabe45 There are 3 different implementations, not 3 parts of the same implementation. I agree that this would get away from the ECS, only the first one would be ECS, but then what other ways do I have to do?
Sep 17, 2018 at 19:12 comment added clabe45 Also, what does the redefined clouds constant do in windSystem? I can't remember, but I think that will raise a duplicate declaration error, because you already have it defined in the global scope.
Sep 17, 2018 at 19:10 comment added clabe45 One con is that this isn't a true ECS in that systems can't overlap. Suppose you have a system that processes entities with movement. That should process every entity with movement, not just clouds or monsters or players. You're missing the component part of the ECS.
Sep 17, 2018 at 19:05 review Close votes
Oct 2, 2018 at 3:05
Sep 17, 2018 at 18:48 history edited PerduGames CC BY-SA 4.0
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Sep 17, 2018 at 18:34 history asked PerduGames CC BY-SA 4.0