Timeline for How can I handle a touch event in cocos2d for Android?
Current License: CC BY-SA 3.0
7 events
when toggle format | what | by | license | comment | |
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Jan 20, 2013 at 13:25 | vote | accept | jubin | ||
Aug 24, 2011 at 7:43 | comment | added | jubin | There is any other mothod for physics engine . I am new in game development. | |
Aug 24, 2011 at 6:57 | comment | added | bummzack | @jubin: If that stuff is too complicated for you, you might want to consider not using a physics-eninge at all and rather implement a simple game without the use of Box2d. | |
Aug 24, 2011 at 1:20 | comment | added | jubin | Thanks for the reply if i want to do this without using mouse joint can i do becoz i don't know how to use the mouse joint. I am new in game development. | |
Aug 22, 2011 at 7:13 | comment | added | bummzack |
@jubin: You could simply set the position of the Box2d body in the ccTouchesMoved function. Or implement mouse-picking using the MouseJoint like in the Box2d testbed.
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Aug 22, 2011 at 2:07 | comment | added | jubin | Hello bummzack thanks a lot for helping me it is working. Could you also tell me if i want to move the object with box2d body how can i move ? | |
Aug 21, 2011 at 9:48 | history | answered | bummzack | CC BY-SA 3.0 |