Timeline for "RuntimeError: Validation failure (0)" using shaders
Current License: CC BY-SA 4.0
11 events
when toggle format | what | by | license | comment | |
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Jan 9, 2019 at 11:33 | answer | added | LemurPwned | timeline score: 2 | |
Oct 1, 2018 at 8:01 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
Aug 31, 2018 at 13:01 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
Jul 20, 2018 at 17:46 | answer | added | C1ff | timeline score: 1 | |
Jul 18, 2018 at 16:18 | comment | added | C1ff |
Anyway, using glGetShaderInfoLog on either shader and printing the result gives only a newline. glGetError returns a zero, and glGetProgramInfoLog requires me to input the program itself, which doesn't work because I'd have to place that after the erroring line.
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Jul 18, 2018 at 16:12 | comment | added | C1ff | @MaximusMinimus Thank you for that, for the record I get errors trying to use GLSL 330 in PyOpenGL. (But not C++ OpenGL for some reason?) | |
Jul 18, 2018 at 3:05 | comment | added | Maximus Minimus | gl_ModelViewProjectionMatrix is compatible with Glsl 120. There's a bad habit in OpenGL circles of focusing on use of old stuff rather than answering the question. It might have been helpful to say what to use instead. | |
Jul 18, 2018 at 2:48 | comment | added | Bálint | Usually calling glGetShaderInfoLog(yourShader), glGetProgramInfoLog(yourProgram) or glGetError() solves your problem | |
Jul 18, 2018 at 2:45 | comment | added | Bálint | Don't use gl_ModelViewProjectionMatrix if you want to move away from GL1 stuff | |
Jul 18, 2018 at 2:36 | comment | added | user1118321 |
What is the result of the call to glGetProgramInfoLog() ? Does anything change if you change the values in the fragment shader to (0.0, 1.0, 0.0, 1.0) ? I've sometimes had issues with implicit casts in glsl.
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Jul 17, 2018 at 19:13 | history | asked | C1ff | CC BY-SA 4.0 |