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Jul 2, 2018 at 16:44 comment added Ryan1729 Have you tried printing out curTime - lastTime? I think it will be longer than a second. I think you are getting 60 updates but they are taking longer than a second to happen, causing the slowness.
Jul 2, 2018 at 15:13 comment added Fruot I edited the code I provided to reflect a frame and update counter that I added. It seems that the loop is updating and rendering 60 times as desired. I also experimented with changing the original numbers for target frames and updates, and the counter changed accordingly.
Jul 1, 2018 at 16:34 history answered Ryan1729 CC BY-SA 4.0