Timeline for How can I navigate to a target between bodies moving along fixed paths?
Current License: CC BY-SA 3.0
10 events
when toggle format | what | by | license | comment | |
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Oct 18, 2011 at 13:22 | answer | added | Kylotan | timeline score: 1 | |
Oct 18, 2011 at 11:31 | answer | added | user470365 | timeline score: 1 | |
Aug 15, 2011 at 1:31 | comment | added | Tristan Crockett | Maik: Not really factoring inertia into the equation. It's not a full physics simulation. FxIII: Good point, although the concept of travelling through time via an a* search is actually very interesting :) | |
Aug 14, 2011 at 14:55 | history | edited | user744 | CC BY-SA 3.0 |
Make title a question. Remove meta paragraph.
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Aug 14, 2011 at 14:43 | answer | added | user744 | timeline score: 5 | |
Aug 14, 2011 at 10:37 | history | tweeted | twitter.com/#!/StackGameDev/status/102690190602153984 | ||
Aug 14, 2011 at 8:57 | comment | added | FxIII | you can not use t in path finding. the path is actually a function of t: your path may tell you to go from x:3,t:3 to x:4,t:2; wil you travel in time too? | |
Aug 14, 2011 at 8:12 | answer | added | aaaaaaaaaaaa | timeline score: 0 | |
Aug 14, 2011 at 6:44 | comment | added | Maik Semder | The ship has inertia, or can it change the velocity at any rate and any time? | |
Aug 14, 2011 at 5:39 | history | asked | Tristan Crockett | CC BY-SA 3.0 |