Timeline for Lava flow shader with Shader Forge in Unity
Current License: CC BY-SA 4.0
8 events
when toggle format | what | by | license | comment | |
---|---|---|---|---|---|
Jun 1, 2018 at 10:55 | comment | added | Kristian Kostov | @SeyedMortezaKamali I will look into that. As you can see I am pretty new to both shaders and Shader Forge :) | |
Jun 1, 2018 at 10:44 | comment | added | Seyed Morteza Kamali | @KristianKostov result is good but anyway If you need realistic lava you can use flow map | |
Jun 1, 2018 at 10:26 | vote | accept | Kristian Kostov | ||
Jun 1, 2018 at 10:26 | comment | added | Kristian Kostov | It works far better now! Thanks! I created a B&W texture of the rocks and painted white a part of it. Then added that B&W texture to the red glowing lava I had already done with the multiply node and then added that to the normal texture. Looks great now. imgur.com/a/QN98T71 | |
Jun 1, 2018 at 9:50 | history | edited | Dennis | CC BY-SA 4.0 |
Grammer, done now....
|
Jun 1, 2018 at 9:45 | history | edited | Dennis | CC BY-SA 4.0 |
Better format
|
Jun 1, 2018 at 9:36 | history | edited | Dennis | CC BY-SA 4.0 |
Improved formatting
|
Jun 1, 2018 at 9:28 | history | answered | Dennis | CC BY-SA 4.0 |