Timeline for Game not responding on different computer with Intel graphics
Current License: CC BY-SA 4.0
7 events
when toggle format | what | by | license | comment | |
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Oct 24, 2018 at 11:48 | comment | added | Ian Young | @MaximusMinimus That's not the value my laptop got. I could create up to 16 texture units, but I could not bind more than two per shader execution. | |
Oct 23, 2018 at 16:38 | comment | added | Maximus Minimus | @IanYoung - opengl.gpuinfo.org/displayreport.php?id=345 - Intel HD 3000 has 16 for GL_MAX_TEXTURE_IMAGE_UNITS. | |
Jun 1, 2018 at 20:26 | vote | accept | Eric | ||
May 30, 2018 at 8:15 | comment | added | Ian Young | Sorry my mistake, I was thinking about the HD3000 hardware, in which the value of GL_MAX_TEXTURE_IMAGE_UNITS is 2. Thank you for pointing out my error. | |
May 29, 2018 at 16:14 | comment | added | Maximus Minimus | @IanYoung - sorry, but that's absolute nonsense. The HD 4000 supports full Direct3D 11 and OpenGL 4.0, has GL_MAX_TEXTURE_UNITS 8 and GL_MAX_TEXTURE_IMAGE_UNITS 16. It can also run Doom 3 at 60fps. Please don't comment unless you know what you're talking about. | |
May 29, 2018 at 12:03 | comment | added | Ian Young | Yes, the HD4000 gpu is very limited, as you will discover. One other limitation is that it can have no more than two active texture units at any time | |
May 29, 2018 at 2:08 | history | answered | Eric | CC BY-SA 4.0 |