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Oct 24, 2018 at 11:48 comment added Ian Young @MaximusMinimus That's not the value my laptop got. I could create up to 16 texture units, but I could not bind more than two per shader execution.
Oct 23, 2018 at 16:38 comment added Maximus Minimus @IanYoung - opengl.gpuinfo.org/displayreport.php?id=345 - Intel HD 3000 has 16 for GL_MAX_TEXTURE_IMAGE_UNITS.
Jun 1, 2018 at 20:26 vote accept Eric
May 30, 2018 at 8:15 comment added Ian Young Sorry my mistake, I was thinking about the HD3000 hardware, in which the value of GL_MAX_TEXTURE_IMAGE_UNITS is 2. Thank you for pointing out my error.
May 29, 2018 at 16:14 comment added Maximus Minimus @IanYoung - sorry, but that's absolute nonsense. The HD 4000 supports full Direct3D 11 and OpenGL 4.0, has GL_MAX_TEXTURE_UNITS 8 and GL_MAX_TEXTURE_IMAGE_UNITS 16. It can also run Doom 3 at 60fps. Please don't comment unless you know what you're talking about.
May 29, 2018 at 12:03 comment added Ian Young Yes, the HD4000 gpu is very limited, as you will discover. One other limitation is that it can have no more than two active texture units at any time
May 29, 2018 at 2:08 history answered Eric CC BY-SA 4.0