Timeline for Grainy texture from distance
Current License: CC BY-SA 4.0
8 events
when toggle format | what | by | license | comment | |
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May 24, 2018 at 1:23 | comment | added | ErnieDingo | post a screenshot also, and your solution. Interested to see your end result after the MIP changes. | |
May 24, 2018 at 1:22 | comment | added | ErnieDingo | Hi, the count mips was just a function that continually divided the dimensions in 2 and counted the number till I believe it reached a texture size of 32 or 64 pixel. The texture2d1 was just the updated version of texture2d, and is supported in later versions of dx 11. glad you got it working! | |
May 24, 2018 at 0:20 | comment | added | adrotter | Also, device3 is not necessary, neither is texture2d1 or texture2ddescription1, i was getting parameter is incorrect because I was not setting the width and height, using your code | |
May 24, 2018 at 0:04 | comment | added | adrotter | So I just got the log base 2 of the square of the area of the texture to get the mipcount, and I changed my device to Device3 and everything worked. Thank you! | |
May 24, 2018 at 0:04 | vote | accept | adrotter | ||
May 23, 2018 at 23:59 | comment | added | adrotter | Also, do I have to use Device3 and Texture2D1? I tried with just Device and Texture2D but I get the same error as before, parameter is incorrect | |
May 23, 2018 at 23:34 | comment | added | adrotter | Thanks for the reply, still trying your method, can you also put the CountMips function in your code too? Thank you | |
May 23, 2018 at 21:43 | history | answered | ErnieDingo | CC BY-SA 4.0 |