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May 3, 2018 at 2:03 comment added DarkDestry If the active chunk is not large enough for the enemies to spawn in and you require them to spawn outside the active chunk then you do need to load the chunks for them to correctly interact with the environment. But referencing rimworld, you can simple spawn them at the border of the active chunk and the player would be none the wiser. A simple trick is to apply fog of war to the parts that the player isn't aware of and simply spawning the enemy at the edge of the fog. This will reduce the simulation required to have the enemy wander into the player's view.
May 2, 2018 at 8:09 vote accept John Cogan
May 1, 2018 at 14:16 comment added John Cogan Many thanks for your quite detailed answer, lots to think on. Regarding the AI, I will be trying to simulate minimal items for monsters. For Example I would just want to spawn them randomly in an area they are capable of spawning (Sky, top of ground and in underground voids) and simply have them mill around within a given area and then simply have them take interest in the character when he/she is within a given range. For this obviously I would need to know the layout of the environment ahead, hence I assumed preloading.
May 1, 2018 at 11:37 history answered DarkDestry CC BY-SA 3.0