Timeline for Can I develop games for mobile platforms in C++?
Current License: CC BY-SA 3.0
6 events
when toggle format | what | by | license | comment | |
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Aug 8, 2011 at 23:58 | comment | added | Doug.McFarlane | I would recommend Unity3D, especially if you want to deploy to multiple platforms. C# isn't that difficult to learn if you already know C++, and their forum content is top notch with tons of sample code (although most code is in JavaScript). | |
Aug 8, 2011 at 14:08 | comment | added | 5ound | Starting with Android 2.3, Google added native activity which lets you write a full app in 100% c++ (mainly for games). | |
Aug 8, 2011 at 8:46 | comment | added | James Bern | What do you say about Unity3D, if i learn C# | |
Aug 8, 2011 at 8:09 | comment | added | Nailer | I also think Google have explicitly stated that NDK is not to be used for a full game implementation. Besides, the java syntax is nearly identical to C++ and should take a few days to get the hang of. If you want to make money you should probably focus on iOS games though. | |
Aug 8, 2011 at 7:44 | comment | added | FxIII | Please keep in mind that using Android NDK means to leave the advantages of "write once deploy everywhere" since you have to compile your code for multiple platforms perhaps incurring in multiple build problems. NDK is meant to be used to call C function from java code, not to write whole application (while it is still possible). | |
Aug 8, 2011 at 7:29 | history | answered | Tetrad | CC BY-SA 3.0 |