Timeline for How do game developers target multiple platforms (Xbox 360, PS3, PC and Linux)?
Current License: CC BY-SA 2.5
4 events
when toggle format | what | by | license | comment | |
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Jul 21, 2013 at 14:42 | comment | added | rwols | I know this is an old question, but what about boost::filesystem for the filesystem API ? | |
Jul 26, 2010 at 7:08 | comment | added | Ben Zeigler | Yeah, graphics, performance, and any other system-specific APIs like filesystem or things like achievements and networking stuff. | |
Jul 26, 2010 at 4:37 | comment | added | coderanger | The biggest problems (beyond general performance) will probably always be with things that touch the filesystem. Between PC, 360, and PS3 you have 3 nearly mutually exclusive file system APIs >_< | |
Jul 26, 2010 at 3:20 | history | answered | Ben Zeigler | CC BY-SA 2.5 |