Timeline for Behavior after collision using masks overlap
Current License: CC BY-SA 3.0
6 events
when toggle format | what | by | license | comment | |
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Mar 31, 2018 at 2:55 | history | tweeted | twitter.com/StackGameDev/status/979915037249822722 | ||
Mar 31, 2018 at 0:32 | vote | accept | CFLS | ||
Mar 22, 2018 at 20:58 | answer | added | Krupip | timeline score: 2 | |
Mar 12, 2018 at 15:20 | comment | added | CFLS | Could you tell me about this other solution? Any idea is welcome :) | |
Mar 11, 2018 at 17:42 | comment | added | skrx | I experimented with pixel-perfect terrain (similar to the Worms games) once and figured out a solution. However, it is rather complex and I'm not sure if it's really good, so I hesitate to post it as an answer. I more or less followed the tips that you can find in this article under the "Slopes" paragraph. | |
Mar 9, 2018 at 2:23 | history | asked | CFLS | CC BY-SA 3.0 |