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Mar 9, 2018 at 2:42 vote accept DyingIsFun
Mar 9, 2018 at 1:29 history tweeted twitter.com/StackGameDev/status/971920944133533696
Mar 8, 2018 at 22:08 answer added magenulcus timeline score: 3
Mar 6, 2018 at 19:24 history edited DyingIsFun CC BY-SA 3.0
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Mar 6, 2018 at 17:19 comment added DyingIsFun I also change states with function calls at the end of nonlooping animations.
Mar 6, 2018 at 17:16 comment added DyingIsFun I have a _process_physics() method that first calls a custom input_processing() method (in which states are changed), then calls animate(), and then does physics and positioning. Some of these should probably be in _process() which I don't currently use. Any restructuring advice is appreciated.
Mar 6, 2018 at 15:26 comment added skrx Where do you call animate and change the state?
Mar 5, 2018 at 13:26 history edited DyingIsFun CC BY-SA 3.0
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Mar 5, 2018 at 4:48 history edited DyingIsFun CC BY-SA 3.0
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Mar 4, 2018 at 20:05 history edited DyingIsFun CC BY-SA 3.0
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Mar 4, 2018 at 19:01 history asked DyingIsFun CC BY-SA 3.0