Timeline for How can I get textures on edge of walls like in Super Metroid and Aquaria?
Current License: CC BY-SA 3.0
3 events
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Aug 1, 2011 at 8:00 | comment | added | Jonathan Connell | If you use a triangle strip to create the border, it will be less poly intensive (N/2)+2, but you will not be able to get the nice 'overlapping' effect without creating specific tiles. | |
Jul 29, 2011 at 13:34 | comment | added | Dan_Tsukasa | After this you COULD render it, and just use planes to achieve the same result (provided they are just for the foreground and the player is never touching them, this way the polycount within the scene would be smaller, as its possible that having as many objects duplicated (as in the 2 above examples) will be quite poly intensive. | |
Jul 29, 2011 at 13:28 | history | answered | Dan_Tsukasa | CC BY-SA 3.0 |