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Jul 29, 2011 at 16:44 comment added BlueRaja - Danny Pflughoeft In that case, you should simply use the normal methods of dealing with these problems in C#: See my last link below, as well as What is dependency injection?
Jul 29, 2011 at 16:10 vote accept Dlaor
Jul 29, 2011 at 16:09 comment added Dlaor @BlueRaja: I'm using SFML.NET.
Jul 29, 2011 at 15:36 comment added BlueRaja - Danny Pflughoeft What are you using to interface with the graphics card? XNA? SlimDX?
Jul 29, 2011 at 15:33 history tweeted twitter.com/#!/StackGameDev/status/96966479035121664
Jul 29, 2011 at 15:01 answer added BlueRaja - Danny Pflughoeft timeline score: 1
Jul 29, 2011 at 13:49 answer added Jesse Emond timeline score: 10
Jul 29, 2011 at 13:26 answer added Bo Buchanan timeline score: -3
Jul 29, 2011 at 13:12 comment added Amplify91 I'm not sure exactly how to help you, but I would recommend reading a good book on design patterns. I've been reading Head First Design Patterns and it's very easy to understand. The examples are in Java, but I think that would be close enough to C# to help you. Sorry if my suggestion is too novice.
Jul 29, 2011 at 13:09 history edited PrettyPrincessKitty FS
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Jul 29, 2011 at 13:05 history asked Dlaor CC BY-SA 3.0