Timeline for I want to get rid of my make-everything-static-and-global design pattern, but how?
Current License: CC BY-SA 3.0
11 events
when toggle format | what | by | license | comment | |
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Jul 29, 2011 at 16:44 | comment | added | BlueRaja - Danny Pflughoeft | In that case, you should simply use the normal methods of dealing with these problems in C#: See my last link below, as well as What is dependency injection? | |
Jul 29, 2011 at 16:10 | vote | accept | Dlaor | ||
Jul 29, 2011 at 16:09 | comment | added | Dlaor | @BlueRaja: I'm using SFML.NET. | |
Jul 29, 2011 at 15:36 | comment | added | BlueRaja - Danny Pflughoeft | What are you using to interface with the graphics card? XNA? SlimDX? | |
Jul 29, 2011 at 15:33 | history | tweeted | twitter.com/#!/StackGameDev/status/96966479035121664 | ||
Jul 29, 2011 at 15:01 | answer | added | BlueRaja - Danny Pflughoeft | timeline score: 1 | |
Jul 29, 2011 at 13:49 | answer | added | Jesse Emond | timeline score: 10 | |
Jul 29, 2011 at 13:26 | answer | added | Bo Buchanan | timeline score: -3 | |
Jul 29, 2011 at 13:12 | comment | added | Amplify91 | I'm not sure exactly how to help you, but I would recommend reading a good book on design patterns. I've been reading Head First Design Patterns and it's very easy to understand. The examples are in Java, but I think that would be close enough to C# to help you. Sorry if my suggestion is too novice. | |
Jul 29, 2011 at 13:09 | history | edited | PrettyPrincessKitty FS |
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Jul 29, 2011 at 13:05 | history | asked | Dlaor | CC BY-SA 3.0 |