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Emad
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We're using Unity 2017 for a big Indie game. at the moment We have some issues with our development speed:

In order to fix issues and bugs, We used the visual studio and attach the process to Unity and go through the code step by step. every time we change something (even just a line of code) we back to unity and wait for all scripts to recompile which takes up to 1 minutes sometimes. after that, we run the game and go to the place that bug happened which takes us about two minutes.

I was wondering if there was a Best practice for fixing issues and debugging in Unity which brings us speedup on script compiles and also reacheshelps us to get to the place that bug happenedlocation faster.

We're using Unity 2017 for a big Indie game. at the moment We have some issues with our development speed:

In order to fix issues and bugs, We used the visual studio and attach the process to Unity and go through the code step by step. every time we change something (even just a line of code) we back to unity and wait for all scripts to recompile which takes up to 1 minutes sometimes. after that, we run the game and go to the place that bug happened which takes us about two minutes.

I was wondering if there was a Best practice for fixing issues and debugging in Unity which brings us speedup on script compiles and also reaches us get to the place that bug happened.

We're using Unity 2017 for a big Indie game. at the moment We have some issues with our development speed:

In order to fix issues and bugs, We used the visual studio and attach the process to Unity and go through the code step by step. every time we change something (even just a line of code) we back to unity and wait for all scripts to recompile which takes up to 1 minutes sometimes. after that, we run the game and go to the place that bug happened which takes us about two minutes.

I was wondering if there was a Best practice for fixing issues and debugging in Unity which brings us speedup on script compiles and also helps us to get to bug location faster.

Source Link
Emad
  • 1.1k
  • 2
  • 14
  • 22

Speedup Dev process for bug fixing and debugging in Unity?

We're using Unity 2017 for a big Indie game. at the moment We have some issues with our development speed:

In order to fix issues and bugs, We used the visual studio and attach the process to Unity and go through the code step by step. every time we change something (even just a line of code) we back to unity and wait for all scripts to recompile which takes up to 1 minutes sometimes. after that, we run the game and go to the place that bug happened which takes us about two minutes.

I was wondering if there was a Best practice for fixing issues and debugging in Unity which brings us speedup on script compiles and also reaches us get to the place that bug happened.