Timeline for How to destroy multiple bodies
Current License: CC BY-SA 3.0
8 events
when toggle format | what | by | license | comment | |
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Dec 16, 2017 at 16:29 | comment | added | DHC | I uploaded all the code of Fireball.. please see my code. | |
Dec 16, 2017 at 10:29 | comment | added | bornander |
@DHC not unless you post more code. The way to remove a ball from the Box2D simulation is by calling destroyBody so it that does not work for you you have another bug somewhere.
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Dec 15, 2017 at 15:14 | comment | added | DHC | yes, I have checked this, I guess the issue is synchronizing. this is because when new ball is created, the previous one's image which looks like fire ball is disappeared then new ball is drawn as fireball image. Do you have any idea of this? | |
Dec 15, 2017 at 14:28 | comment | added | bornander | @DHC have you debugged it to make sure that piece of code is being hit for the balls you expect? | |
Dec 15, 2017 at 14:28 | comment | added | bornander | @DHC have you debugged it to make sure that piece of code is being hit for the balls you expect? | |
Dec 15, 2017 at 12:57 | comment | added | DHC | it is still not to clear all the bodies... it is only working for a last body.. | |
Dec 15, 2017 at 12:34 | comment | added | DHC | it does not work well, it is still... | |
Dec 15, 2017 at 6:57 | history | answered | bornander | CC BY-SA 3.0 |