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Mar 13, 2019 at 18:07 comment added Marshall both color and sprite are called a and b. That is confusing
Aug 8, 2011 at 23:42 comment added pek Yeah, coming from a Java background, I still need to learn a lot of C# tricks.. ;)
Aug 8, 2011 at 21:16 comment added Jonathan Connell Just being pedantic, but you only need : CollidesWith(Sprite other, bool calcPerPixel = true); :)
Aug 4, 2011 at 20:42 vote accept ashes999
Jul 26, 2011 at 6:40 comment added pek Yes, I forgot about that! The code does not take transformation into consideration. Right now I don't have the time to edit, but you can have a look at the Collision Transformed sample until I do: create.msdn.com/en-US/education/catalog/tutorial/…
Jul 26, 2011 at 3:33 comment added ashes999 I know I mentioned this in my question, but I need to state it again: does this handle scaling and rotation? Can two scaled, rotated sprites correctly intersect? (I can handle adding a quick bounding-box first pass though.) Or is this covered with calls to Bounds?
Jul 25, 2011 at 22:26 history edited pek CC BY-SA 3.0
forgot to change the type of the arrays
Jul 25, 2011 at 19:47 comment added General Waters The code tells you what. Any comments tell you why. However, this code is fairly straightforward to not need the why.
Jul 25, 2011 at 19:45 comment added user744 Any explanation would just be restating the code, and the code is fairly straightforward.
Jul 25, 2011 at 19:31 comment added AttackingHobo Down-vote for a code dump with no comments or explanation.
Jul 25, 2011 at 18:35 history answered pek CC BY-SA 3.0