Skip to main content
14 events
when toggle format what by license comment
Oct 29, 2015 at 16:57 answer added David Markarian timeline score: 0
Sep 28, 2011 at 13:30 answer added Chris Gomez timeline score: 4
S Aug 9, 2011 at 21:43 history suggested hairboat CC BY-SA 3.0
made title a question
Aug 9, 2011 at 21:13 review Suggested edits
S Aug 9, 2011 at 21:43
Aug 8, 2011 at 20:06 history edited ashes999 CC BY-SA 3.0
deleted 38 characters in body
Aug 4, 2011 at 20:42 vote accept ashes999
Jul 26, 2011 at 11:22 comment added ashes999 Okay, I see what you're getting at now. I'm using sprites. Although I believe XNA implements them as a textured polygons.
Jul 26, 2011 at 11:17 comment added doppelgreener The collision detection will differ depending on whether you are using 3D/2D models or sprites. One has pixels. The other has vertices and edges.
Jul 26, 2011 at 3:32 history tweeted twitter.com/#!/StackGameDev/status/95697946196189184
Jul 26, 2011 at 3:31 comment added ashes999 I'm not sure. Xna supports both? My edit mentions a combination of both, since bounding-box tests are a fast first-pass.
Jul 25, 2011 at 18:35 answer added pek timeline score: 22
Jul 25, 2011 at 14:38 comment added doppelgreener Polygons or sprites?
Jul 25, 2011 at 14:19 history edited ashes999 CC BY-SA 3.0
added 260 characters in body
Jul 25, 2011 at 13:18 history asked ashes999 CC BY-SA 3.0