IveI've been searchinglooking for a path-finding algorithm for a moving target. If there are no obstacles in proximity Seek heviourbehaviour would be good enough. However, A* or some other path-findings are needed when obstacles are on the way to the moving target.
The problem ImI'm facing now is that calculating a path using A* seems not efficient for a moving target. so I want to know if there are some good or preferred ways to solve this problem.
The image below shows some basic background of the problem. The red arrow shows the direction my Seek behavior calculates. But I want Chaserthe "Chaser" to take the green direction instead.
Thanks in advance.