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To complement the already existing answers I want to add two points:

  1. Often newer games have more complex geometry, effects or design (I'm not speaking of level layout here, only the complexity of the objects/buildings placed in one level). In old games you could just create a new map my placing different already existing terrain or structures in a new way, in newer games you often need new assets to create new levels.

  2. This is a bit sad but I think developers don't gain anythingmuch from having a long lasting community for one game. Think if it is part of gamean annually releasing series like Call of Duty or Assassins Creed which release annually. Improving the long term playability of those games by giving the community the ability to create new content will onlycould reduce the sales of the newer releases. But keep in mind that this is only a thought of mine, I can't back this up with evidence or facts.

To complement the already existing answers I want to add two points:

  1. Often newer games have more complex geometry, effects or design (I'm not speaking of level layout here, only the complexity of the objects/buildings placed in one level). In old games you could just create a new map my placing different already existing terrain or structures in a new way, in newer games you often need new assets to create new levels.

  2. This is a bit sad but developers don't gain anything from having a long lasting community for one game. Think of game series like Call of Duty or Assassins Creed which release annually. Improving the long term playability of those games by giving the community the ability to create new content will only reduce the sales of the newer releases.

To complement the already existing answers I want to add two points:

  1. Often newer games have more complex geometry, effects or design (I'm not speaking of level layout here, only the complexity of the objects/buildings placed in one level). In old games you could just create a new map my placing different already existing terrain or structures in a new way, in newer games you often need new assets to create new levels.

  2. This is a bit sad but I think developers don't gain much from having a long lasting community for one game if it is part of an annually releasing series like Call of Duty or Assassins Creed. Improving the long term playability of those games by giving the community the ability to create new content could reduce the sales of the newer releases. But keep in mind that this is only a thought of mine, I can't back this up with evidence or facts.

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To complement the already existing answers I want to add two points:

  1. Often newer games have more complex geometry, effects or design (I'm not speaking of level layout here, only the complexity of the objects/buildings placed in one level). In old games you could just create a new map my placing different already existing terrain or structures in a new way, in newer games you often need new assets to create new levels.

  2. This is a bit sad but developers don't gain anything from having a long lasting community for one game. Think of game series like Call of Duty or Assassins Creed which release annually. Improving the long term playability of those games by giving the community the ability to create new content will only reduce the sales of the newer releases.