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when toggle format what by license comment
Nov 6, 2017 at 14:16 comment added John Hamilton @EdMarty Ah yes, that's correct. Though he might want different images to stay at different intervals on screen and just instantiating them and leaving them to do their own thing could be better. (Highly dependent on the project etc.)
Nov 6, 2017 at 13:37 comment added Ed Marty You shouldn’t need a separate script for the delayed Destroy call. Simply calling Destroy on the GameObject returned by Instantiate immediately after it’s instantiated inside of CreateWarningMessage should be sufficient.
Nov 5, 2017 at 20:22 history edited John Hamilton CC BY-SA 3.0
Added some explanation.
Nov 5, 2017 at 20:16 history answered John Hamilton CC BY-SA 3.0