Timeline for Client/Server networking for mobile games
Current License: CC BY-SA 3.0
4 events
when toggle format | what | by | license | comment | |
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Jul 19, 2011 at 17:41 | comment | added | Dharwin | My hope is to switch to the Pro version after I deploy to Android, but before I deploy to iPhone. Thank you for your response, I find it very helpful. | |
Jul 19, 2011 at 9:54 | comment | added | Nevermind | I was using Pro, so I didn't have to deal with this limitation. | |
Jul 19, 2011 at 6:37 | comment | added | Dharwin | From the license comparison page (unity3d.com/unity/licenses), .NET Socket Support is only available on Unity Pro ($3,000 for Pro+iPhone Pro). Were you able to use .NET sockets with an iPhone Basic license, or did you use Pro? I am currently limiting myself to Basic, but I am able to use a workaround by using the Android OS socket libraries. As for fear of socket servers, I was able to relatively painlessly get a chat server/client system up and running, so you may be right. Polling is something I would like to avoid if possible. | |
Jul 19, 2011 at 6:04 | history | answered | Nevermind | CC BY-SA 3.0 |