Timeline for Unity player movement in cells
Current License: CC BY-SA 3.0
3 events
when toggle format | what | by | license | comment | |
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Oct 21, 2017 at 16:13 | comment | added | Draco18s no longer trusts SE | FWIW: the reason the player moves from 210 to 203 so quickly and easily is that you've told the player sprite to move a whole unit each from (and a frame is between 1/30th and 1/60th of a second; depends on how fast your game is running), so even at the fastest tap imaginable (a tenth of a second), that arrow key is going to be held down for anywhere from 3 to 6 frames. | |
Oct 21, 2017 at 11:54 | answer | added | Candid Moon _Max_ | timeline score: 2 | |
Oct 21, 2017 at 10:49 | history | asked | fj123x | CC BY-SA 3.0 |