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Timeline for Unity player movement in cells

Current License: CC BY-SA 3.0

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Oct 21, 2017 at 16:13 comment added Draco18s no longer trusts SE FWIW: the reason the player moves from 210 to 203 so quickly and easily is that you've told the player sprite to move a whole unit each from (and a frame is between 1/30th and 1/60th of a second; depends on how fast your game is running), so even at the fastest tap imaginable (a tenth of a second), that arrow key is going to be held down for anywhere from 3 to 6 frames.
Oct 21, 2017 at 11:54 answer added Candid Moon _Max_ timeline score: 2
Oct 21, 2017 at 10:49 history asked fj123x CC BY-SA 3.0