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Nov 18, 2017 at 23:12 history closed Bálint
doppelgreener
Jimmy
Kromster
Gnemlock
Opinion-based
Oct 20, 2017 at 22:13 vote accept user264560
S Oct 19, 2017 at 14:26 history suggested Ryan1729
Better tags
Oct 18, 2017 at 23:16 review Suggested edits
S Oct 19, 2017 at 14:26
Oct 18, 2017 at 20:35 comment added Ryan1729 One way to think about this is to imagine a scenario where you would be glad you had made the extra class. If you can't, then don't add the class. In your case let's imagine you need pathfinding in another part of the game, not on the tiles. Now consider: how much work would it be to make the change after the fact, and how likely the imagined scenario is. If you knew you wanted to use the Node class in a different place later, then you should definitely add the class, if the scenario sounds unlikely, perhaps don't bother. If the change is sufficiently small you can wait until later.
Oct 18, 2017 at 17:57 review Close votes
Nov 18, 2017 at 23:12
Oct 18, 2017 at 17:47 answer added D.Kallan timeline score: 1
Oct 18, 2017 at 17:39 comment added Charanor This is something we cannot decide for you. There is no right and wrong in this - you simply have to decide this for yourself. Remember; when making games making something that works but is ugly is better than making something that's pretty but doesn't work.
Oct 18, 2017 at 17:18 history edited Kromster CC BY-SA 3.0
deleted 49 characters in body
Oct 18, 2017 at 16:52 history asked user264560 CC BY-SA 3.0