Timeline for Should I separate the Pathfinding info from the Tile Info class? [closed]
Current License: CC BY-SA 3.0
10 events
when toggle format | what | by | license | comment | |
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Nov 18, 2017 at 23:12 | history | closed |
Bálint doppelgreener Jimmy Kromster Gnemlock |
Opinion-based | |
Oct 20, 2017 at 22:13 | vote | accept | user264560 | ||
S Oct 19, 2017 at 14:26 | history | suggested | Ryan1729 |
Better tags
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Oct 18, 2017 at 23:16 | review | Suggested edits | |||
S Oct 19, 2017 at 14:26 | |||||
Oct 18, 2017 at 20:35 | comment | added | Ryan1729 | One way to think about this is to imagine a scenario where you would be glad you had made the extra class. If you can't, then don't add the class. In your case let's imagine you need pathfinding in another part of the game, not on the tiles. Now consider: how much work would it be to make the change after the fact, and how likely the imagined scenario is. If you knew you wanted to use the Node class in a different place later, then you should definitely add the class, if the scenario sounds unlikely, perhaps don't bother. If the change is sufficiently small you can wait until later. | |
Oct 18, 2017 at 17:57 | review | Close votes | |||
Nov 18, 2017 at 23:12 | |||||
Oct 18, 2017 at 17:47 | answer | added | D.Kallan | timeline score: 1 | |
Oct 18, 2017 at 17:39 | comment | added | Charanor | This is something we cannot decide for you. There is no right and wrong in this - you simply have to decide this for yourself. Remember; when making games making something that works but is ugly is better than making something that's pretty but doesn't work. | |
Oct 18, 2017 at 17:18 | history | edited | Kromster | CC BY-SA 3.0 |
deleted 49 characters in body
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Oct 18, 2017 at 16:52 | history | asked | user264560 | CC BY-SA 3.0 |