Timeline for Can I reuse the name of an old arcade game?
Current License: CC BY-SA 3.0
9 events
when toggle format | what | by | license | comment | |
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Oct 12, 2011 at 16:43 | vote | accept | Steve Dunn | ||
Jul 18, 2011 at 13:30 | comment | added | Gregory Avery-Weir | @Joe: You're right. What I said is generally true in the US, but the boundary between copyrightable works and patentable methods is fuzzy. | |
Jul 17, 2011 at 22:33 | comment | added | user744 | @Gregory: I would avoid blanket statements like that. "Sweat of the brow" is enough to establish copyright in some European jurisdictions, which easily covers things like damage tables. I am also not convinced that more abstract works like (a complete copy of) fighting game movesets would not be covered, as there's clear creativity/originality there. | |
Jul 17, 2011 at 1:28 | comment | added | Gregory Avery-Weir | Note that game clones are not a violation of copyright. Making a copy of a game executable violates copyright, as does using someone's source code without their permission, but game mechanics cannot be copyrighted. They might be patentable. | |
Jul 16, 2011 at 18:29 | comment | added | Randolf Richardson | @Trevor Powell: Trademarks must be renewed as well (there are fees involved with this). "Planned future use" can be problematic because marks not in use are usually much easier for another party to contest. You have the right idea though, so +1. | |
Jul 16, 2011 at 13:51 | comment | added | Trevor Powell | Trademarks last for as long as the trade name is in any sort of commercial use or planned future use. Copyright will cover the game's logo, and that copyright will still be in effect. | |
Jul 16, 2011 at 12:52 | history | edited | Cyclops | CC BY-SA 3.0 |
added 6 characters in body
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Jul 16, 2011 at 12:40 | history | edited | Cyclops | CC BY-SA 3.0 |
added 18 characters in body
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Jul 16, 2011 at 12:35 | history | answered | Cyclops | CC BY-SA 3.0 |