Timeline for High-resolution VR with tethered smartphone display
Current License: CC BY-SA 3.0
12 events
when toggle format | what | by | license | comment | |
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Aug 23, 2018 at 17:01 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
Jul 18, 2018 at 4:05 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
Jun 17, 2018 at 6:35 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
May 13, 2018 at 18:09 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
Apr 13, 2018 at 0:37 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
Mar 10, 2018 at 6:41 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
Oct 9, 2017 at 5:21 | answer | added | ejang | timeline score: 1 | |
Sep 26, 2017 at 17:41 | comment | added | JonS | Not out of the box. Unreal source code is accessible so it can be added. Unity probably not, unless you purchase a license that allows source access. | |
Sep 24, 2017 at 22:46 | review | Close votes | |||
Oct 13, 2017 at 3:02 | |||||
Sep 24, 2017 at 21:41 | history | edited | ejang | CC BY-SA 3.0 |
added 181 characters in body; edited tags
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Sep 24, 2017 at 21:38 | review | First posts | |||
Sep 24, 2017 at 22:28 | |||||
Sep 24, 2017 at 21:33 | history | asked | ejang | CC BY-SA 3.0 |