Timeline for 2d top-down map: normalisation or not?
Current License: CC BY-SA 3.0
7 events
when toggle format | what | by | license | comment | |
---|---|---|---|---|---|
Jul 18, 2011 at 0:31 | vote | accept | mac | ||
Jul 14, 2011 at 16:27 | comment | added | PrettyPrincessKitty FS | I had this issue. I won't post as an answer - there's already great stuff there. But if you work in some arbitrary unit, you can support any resolution just by tweaking a single value. It also is much easier to deal with in terms of gameplay. Finally, with large numbers such as pixel measurements, physics sims can explode. | |
Jul 14, 2011 at 16:12 | answer | added | Valmond | timeline score: 5 | |
Jul 14, 2011 at 3:31 | history | tweeted | twitter.com/#!/StackGameDev/status/91349157289267201 | ||
Jul 13, 2011 at 21:30 | answer | added | dlras2 | timeline score: 10 | |
Jul 13, 2011 at 21:11 | answer | added | Flip | timeline score: 7 | |
Jul 13, 2011 at 20:58 | history | asked | mac | CC BY-SA 3.0 |