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Jul 18, 2011 at 0:31 vote accept mac
Jul 14, 2011 at 16:27 comment added PrettyPrincessKitty FS I had this issue. I won't post as an answer - there's already great stuff there. But if you work in some arbitrary unit, you can support any resolution just by tweaking a single value. It also is much easier to deal with in terms of gameplay. Finally, with large numbers such as pixel measurements, physics sims can explode.
Jul 14, 2011 at 16:12 answer added Valmond timeline score: 5
Jul 14, 2011 at 3:31 history tweeted twitter.com/#!/StackGameDev/status/91349157289267201
Jul 13, 2011 at 21:30 answer added dlras2 timeline score: 10
Jul 13, 2011 at 21:11 answer added Flip timeline score: 7
Jul 13, 2011 at 20:58 history asked mac CC BY-SA 3.0