Skip to main content
7 events
when toggle format what by license comment
Jul 21, 2019 at 13:41 vote accept Big T Larrity
Jul 21, 2019 at 13:41
Sep 8, 2017 at 20:29 comment added Big T Larrity Ah ok thanks Justin. The Unity page is quite misleading on the cost per CCU. It looked like it could cost $1000s per month lol
Sep 8, 2017 at 19:21 comment added Justin Markwell using the multi player services match making and stuff is all handled. you would not need plus to go over the 20 free. You can request to scale with growth kind of like azure cloud services. It is pretty fair deal I think it said something like 70k players for $3.15 cents
Sep 8, 2017 at 19:14 comment added Big T Larrity Just adding Unity Plus alone is not really in the question before I make any money from game development
Sep 8, 2017 at 19:14 comment added Big T Larrity Hi there, I have thought of that. But 20 people max across the game isnt going to be enough. I'd like to use the Client-hosting method, but i dont know how the client-host is to transmit its IP address to the game, so that the clients know what to connect to @Justin Markwell. Also, I don't feel like paying Unity for the relay service is the right option for me
Sep 8, 2017 at 18:26 comment added Justin Markwell I realize you were thinking of creating your own master server so to speak but I would suggest using the scale as you grow option and make it a much simpler task. Not to mention it does solve the issue of only having 20 by upgrading to plus or paying for the extra bandwidth.
Sep 8, 2017 at 18:10 history answered Justin Markwell CC BY-SA 3.0