Timeline for Unity low level network API
Current License: CC BY-SA 3.0
6 events
when toggle format | what | by | license | comment | |
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Feb 23, 2018 at 14:29 | comment | added | Philipp | "Creating a host" means you open a server for others to connect to. You do that on the server, not on the client. When your network concept makes your game participants hybrids which both create and accept connections to other participants, they are usually referred to as "peers". | |
Feb 23, 2018 at 0:06 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
Jan 22, 2018 at 21:21 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
Dec 19, 2017 at 22:38 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
Sep 12, 2017 at 9:46 | answer | added | Muhammad Faizan Khan | timeline score: 1 | |
Aug 30, 2017 at 19:59 | history | asked | compiler | CC BY-SA 3.0 |