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Aug 25, 2017 at 4:52 comment added jjimenezg93 Nice to know :) You're welcome
Aug 25, 2017 at 1:23 vote accept Mira
Aug 25, 2017 at 1:23 comment added Mira It's ok, fixed already, your scalefactor method is working, it's because all four lines are children of another gameobject, so I just remove their parent and they are behaving like they should be. Problem solved. Thanks again ))
Aug 24, 2017 at 6:59 comment added Mira Neither do I, I changed my parent transform.position to transform.localPosition and the parent is behaving like how I wanted, but not the children. I don't know why
Aug 24, 2017 at 6:47 comment added jjimenezg93 I asked because I wouldn't expect it to resize only in one direction
Aug 24, 2017 at 6:46 comment added Mira Each lines have its own pivot point, so it's at the center for each object, and repositioning by means using my first posted code, yes? I'm sorry, I don't get what you mean by that...
Aug 24, 2017 at 5:30 comment added jjimenezg93 Could you try repositioning as you did before, before doing this scaleFactor math? Where is your pivot point, btw?
Aug 23, 2017 at 9:11 comment added Mira I tried your code, I able to make it accurate but only on the right side of the wall, I put them in my updated question.
Aug 23, 2017 at 5:54 comment added jjimenezg93 Edited my answer
Aug 23, 2017 at 5:53 history edited jjimenezg93 CC BY-SA 3.0
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Aug 22, 2017 at 9:57 comment added Mira Already updated the question, hope it's clear to you what I am trying to achieve.
Aug 22, 2017 at 9:50 comment added jjimenezg93 Could you update the question with more details, please? So I can see how you do and use this math, where v3Scale and frontWall come from, etc.
Aug 22, 2017 at 9:48 comment added Mira Yes you are correct, I did try your math, but I still got the same result like before. I don't know what is happening though...
Aug 22, 2017 at 8:45 history answered jjimenezg93 CC BY-SA 3.0