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Aug 17, 2017 at 14:27 comment added Christoph Feels a bit redundant to pass it explicitly to the shader when it is already passed to DrawProceduralIndirect. Nevertheless, it seems that there is no built in variable, so this is the way to go. Thanks a lot!
Aug 17, 2017 at 14:25 vote accept Christoph
Aug 16, 2017 at 16:30 history answered Zebraman CC BY-SA 3.0