Timeline for CubeRealm OpenGL rotation problems, need help. :\
Current License: CC BY-SA 3.0
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Aug 6, 2011 at 14:38 | history | post merged (destination) | |||
Jul 6, 2011 at 19:01 | comment | added | Maik Semder | That's wrong, you can simply add values to each component of Euler Angles. Euler Angles suffer from Gimbal Lock, but that is because each rotation around the axes is appliad one after another, but you can of course simply add/subtract values for each component. -1 | |
Jul 6, 2011 at 11:45 | history | migrated | from stackoverflow.com (revisions) | ||
Jul 5, 2011 at 18:23 | history | answered | Satchmo Brown | CC BY-SA 3.0 |