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S Jul 6, 2011 at 16:15 history suggested James CC BY-SA 3.0
The question is about the file system not active memory so I felt it should be a little more clear is all.
Jul 6, 2011 at 0:27 history tweeted twitter.com/#!/StackGameDev/status/88403601059360768
Jul 5, 2011 at 23:38 review Suggested edits
S Jul 6, 2011 at 16:15
Jul 5, 2011 at 19:17 vote accept Leif Andersen
Jul 5, 2011 at 17:31 comment added PrettyPrincessKitty FS Check out gamedev.stackexchange.com/questions/2309/… too.
Jul 5, 2011 at 17:14 answer added momboco timeline score: 1
Jul 5, 2011 at 17:11 answer added Patrick Hughes timeline score: 8
Jul 5, 2011 at 17:04 history edited Leif Andersen CC BY-SA 3.0
added 9 characters in body
Jul 5, 2011 at 17:03 comment added Leif Andersen Erm, yes, I'll fix that, I suppose that most people think of RAM, cache, or other forms of primary memory when they think of memory, rather than secondary memory.
Jul 5, 2011 at 16:59 comment added user1430 Also you say "in memory" but "as opposed to how they are stored when the program is running," which is contradictory. I assume you're asking about how the assets should be stored on the disk? That's what it sounds like from your bullet points.
Jul 5, 2011 at 16:57 comment added user1430 I replaced 'path-finding' with 'filesystem' since the latter generally refers to things like A* and such.
Jul 5, 2011 at 16:56 history edited user1430
removed "path-finding"
Jul 5, 2011 at 16:45 history asked Leif Andersen CC BY-SA 3.0