Timeline for Determining the location of installed/on disk game assets
Current License: CC BY-SA 3.0
13 events
when toggle format | what | by | license | comment | |
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S Jul 6, 2011 at 16:15 | history | suggested | James | CC BY-SA 3.0 |
The question is about the file system not active memory so I felt it should be a little more clear is all.
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Jul 6, 2011 at 0:27 | history | tweeted | twitter.com/#!/StackGameDev/status/88403601059360768 | ||
Jul 5, 2011 at 23:38 | review | Suggested edits | |||
S Jul 6, 2011 at 16:15 | |||||
Jul 5, 2011 at 19:17 | vote | accept | Leif Andersen | ||
Jul 5, 2011 at 17:31 | comment | added | PrettyPrincessKitty FS | Check out gamedev.stackexchange.com/questions/2309/… too. | |
Jul 5, 2011 at 17:14 | answer | added | momboco | timeline score: 1 | |
Jul 5, 2011 at 17:11 | answer | added | Patrick Hughes | timeline score: 8 | |
Jul 5, 2011 at 17:04 | history | edited | Leif Andersen | CC BY-SA 3.0 |
added 9 characters in body
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Jul 5, 2011 at 17:03 | comment | added | Leif Andersen | Erm, yes, I'll fix that, I suppose that most people think of RAM, cache, or other forms of primary memory when they think of memory, rather than secondary memory. | |
Jul 5, 2011 at 16:59 | comment | added | user1430 | Also you say "in memory" but "as opposed to how they are stored when the program is running," which is contradictory. I assume you're asking about how the assets should be stored on the disk? That's what it sounds like from your bullet points. | |
Jul 5, 2011 at 16:57 | comment | added | user1430 | I replaced 'path-finding' with 'filesystem' since the latter generally refers to things like A* and such. | |
Jul 5, 2011 at 16:56 | history | edited | user1430 |
removed "path-finding"
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Jul 5, 2011 at 16:45 | history | asked | Leif Andersen | CC BY-SA 3.0 |