Timeline for How to design a Skill/Monster/Item etc. dictionary for a game?
Current License: CC BY-SA 3.0
15 events
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Nov 2, 2017 at 13:08 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
Sep 24, 2017 at 22:37 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
Aug 22, 2017 at 21:47 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
Jul 21, 2017 at 21:29 | answer | added | Razzek | timeline score: 1 | |
S Jul 21, 2017 at 18:48 | history | suggested | CLo |
Removed Game-Design tag, added Data-Structure
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Jul 21, 2017 at 18:16 | review | Suggested edits | |||
S Jul 21, 2017 at 18:48 | |||||
Jul 19, 2017 at 16:14 | history | tweeted | twitter.com/StackGameDev/status/887707126281281536 | ||
Jul 18, 2017 at 17:14 | history | edited | reincarnationofstackexchange | CC BY-SA 3.0 |
Broadened question, improved formatting
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Jul 18, 2017 at 3:09 | comment | added | reincarnationofstackexchange | @DH, could you elaborate? How would I cast a skill using an Enum? For example, how would I store the data related to the skill such as casting cost, skill name, bool requiresTarget, etc? | |
Jul 17, 2017 at 20:11 | history | edited | reincarnationofstackexchange | CC BY-SA 3.0 |
Made a more detailed description of problem
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Jul 17, 2017 at 19:29 | comment | added | House | Before we can tell you how to design it, you need to tell us how you're going to use it. Are you really just calling methods without passing in any arguments or returning any data? You don't need to, for example, apply a skill to an object and retrieve a result about that action? | |
Jul 17, 2017 at 18:15 | comment | added | DH. | Your code so far could be easily replaced with an Enum, that's just overkill. | |
Jul 17, 2017 at 17:48 | comment | added | wondra | Can you describe more in detail how it should work, what should it allow and how it should be used? What do you need static mapping of implementations to integers for in the first place? | |
Jul 17, 2017 at 17:40 | history | edited | Vaillancourt♦ | CC BY-SA 3.0 |
Can't ask for "best way" here, it's very subjective. But you still can ask how you could do it :)
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Jul 17, 2017 at 17:30 | history | asked | reincarnationofstackexchange | CC BY-SA 3.0 |