Timeline for 2D tower defense - A bullet to an enemy
Current License: CC BY-SA 3.0
10 events
when toggle format | what | by | license | comment | |
---|---|---|---|---|---|
Jul 5, 2011 at 12:46 | comment | added | FxIII | @BlueRaja - Danny Pflughoeft thanks for your effort! | |
S Jul 5, 2011 at 12:44 | history | suggested | BlueRaja - Danny Pflughoeft | CC BY-SA 3.0 |
There was a lot of fluff unrelated to the answer, and some very confusing choice of words. See comments.
|
Jul 5, 2011 at 11:17 | comment | added | BlueRaja - Danny Pflughoeft | @Fxlll: Ok, I think I see what you are trying to say. There's a lot of fluff unrelated to the answer at the start/end, and I was also confused by your English (which I realize is probably not your fault). I've submitted an edit-suggestion to clean up this answer. | |
Jul 5, 2011 at 11:16 | review | Suggested edits | |||
S Jul 5, 2011 at 12:44 | |||||
Jul 5, 2011 at 6:06 | comment | added | BlueRaja - Danny Pflughoeft | Does this answer make no sense to anyone else? | |
Jul 4, 2011 at 17:35 | comment | added | Tashu | Thanks for helping. I tried to use scalar after I calculate the difference vector, it looks it worked but looks not good. I tried to see if I calculate difference vector, normalize, then scalar the velocity. It looks better right now. Yes, I think I need the homing missiles in this game sometime later. Thanks again. | |
Jul 4, 2011 at 17:32 | vote | accept | Tashu | ||
Jul 4, 2011 at 17:32 | vote | accept | Tashu | ||
Jul 4, 2011 at 17:32 | |||||
Jul 4, 2011 at 17:32 | vote | accept | Tashu | ||
Jul 4, 2011 at 17:32 | |||||
Jul 4, 2011 at 14:51 | history | answered | FxIII | CC BY-SA 3.0 |