Timeline for 2D tower defense - A bullet to an enemy
Current License: CC BY-SA 3.0
5 events
when toggle format | what | by | license | comment | |
---|---|---|---|---|---|
Jan 23, 2012 at 12:09 | comment | added | Steve H | No, as qualified in the first sentence. This is not for all games but for a game where targets move at a constant velocity only. Constant velocity means both direction and speed. For instance, Defense Grid style game game can use this approach. | |
Jan 23, 2012 at 5:48 | comment | added | Martin. | Problem is that user can be moving towards the bullet and right before hit, he can get away from the bullet's trace. In this case, would this solution be good enough ? | |
Jul 4, 2011 at 17:36 | comment | added | Tashu | Thanks for the pseudo code, I will check on it to see how the quadratic equation works with this situation. Thanks again. | |
Jul 4, 2011 at 17:32 | vote | accept | Tashu | ||
Jul 4, 2011 at 17:32 | |||||
Jul 4, 2011 at 14:26 | history | answered | Steve H | CC BY-SA 3.0 |