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Jul 1, 2017 at 20:57 comment added Jacob No prob! Remember to upvote answers you find helpful :)
Jul 1, 2017 at 17:21 comment added vkainth Ah! I see what went wrong now. Thanks for the help @Spectre!
Jun 30, 2017 at 21:58 comment added Jacob My guess is that you set SetAutoKill(false) and the tweens were not killed (even if they were finished). Then, without killing them, you assigned new ones and it got messed up. I'd leave the DOTween settings as they are. These settings are for optimization :) Also, you could kill the tweens (with this foreach loop) in the OnDestroy() method from MonoBehavior so when the scene finishes, they'll get destroyed immediately :) You can read about the method here: https://docs.unity3d.com/ScriptReference/MonoBehaviour.OnDestroy.html
Jun 30, 2017 at 17:14 comment added vkainth Thank you! That worked splendidly! Do you know why this works and not my implementation, though?
Jun 30, 2017 at 17:04 vote accept vkainth
Jun 29, 2017 at 8:52 history answered Jacob CC BY-SA 3.0