Timeline for Why do game studios need graphics programmers if they're using game engines?
Current License: CC BY-SA 3.0
10 events
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Jun 7, 2017 at 14:13 | comment | added | Brian H. | @GrumpyCrouton the key is in little value as you mentioned, we're not talking of what the task is achieving, we're talking about the task itself, which has little to no value. you literally change a constant's value and you're done. | |
Jun 7, 2017 at 14:04 | comment | added | GrumpyCrouton | @BrianH. "Trivial", by definition means of very little importance or value; insignificant. It has nothing to do with simplicity. | |
Jun 7, 2017 at 14:02 | comment | added | Brian H. | @GrumpyCrouton a trivial task has nothing to do with it's importance. a trivial task means it's almost too simple to even be called a task. also, balance design is hard, implementing some of it is in fact trivial. | |
Jun 6, 2017 at 19:10 | comment | added | GrumpyCrouton | @immibis That sounds like your saying game balancing is trivial, which I disagree with, as it would have to be done, else it can ruin the game. Trivial means that it has little importance. | |
Jun 6, 2017 at 7:24 | comment | added | Criticizing Israel not allowed | Trivial work is "this unit is OP, can you make it have half as much HP?" where you go to the unit definitions, find the unit, set its HP to half what it already is and you're done. | |
Jun 5, 2017 at 11:47 | comment | added | gman | Having made games for over 30 years now I can see there's plenty of trival work in game development. But, I wouldn't say graphics programmers work is trival. In fact if you actually need one it's mostly likely not trival. | |
Jun 5, 2017 at 11:42 | history | edited | gman | CC BY-SA 3.0 |
added 724 characters in body
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Jun 5, 2017 at 11:07 | comment | added | Vaillancourt♦ | @ShuvoSarker In game development, there is no such thing as "trivial work". | |
Jun 5, 2017 at 6:04 | comment | added | Shuvo Sarker | Does it make their works trivial? | |
Jun 5, 2017 at 5:22 | history | answered | gman | CC BY-SA 3.0 |