Timeline for How can I make my game wait a number of seconds before the player respawns?
Current License: CC BY-SA 3.0
9 events
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Jun 3, 2017 at 20:54 | comment | added | Sencored | Of course. I seem to have forgot that this project I am doing for fun is no joke. I will certainly take it more seriously now. Thank you for spreading your wisdom. | |
Jun 2, 2017 at 10:11 | comment | added | Hellium | @Sencored : For very common questions such like yours, I think it's better to take 5 minutes to make a Google search instead of waiting for others to give you the answer you are looking for. It's time to be a strong and independant adult. | |
Jun 2, 2017 at 5:22 | comment | added | Sencored | I came for help with the task at hand. While your resources are indeed useful, my plan is to learn along the way, and the people here and on the unity community are my resource for that. I want to learn through other humans giving me "live" information tailored to my specific problem. | |
Jun 2, 2017 at 5:19 | vote | accept | Sencored | ||
Jun 2, 2017 at 5:07 | answer | added | John Hamilton | timeline score: 0 | |
Jun 2, 2017 at 5:06 | answer | added | Laurynas Lazauskas | timeline score: 0 | |
Jun 2, 2017 at 5:03 | comment | added | Aditya Yadav | "I saw something in another post on the unity forums about a coroutine" that's pretty much what you need. There are example's of it in the Doc's. "but I am not sure how to make that work as I am pretty new to coding" In that case you may want to Head over to MSDN to get started in C#. | |
Jun 2, 2017 at 4:52 | history | edited | congusbongus |
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Jun 2, 2017 at 4:34 | history | asked | Sencored | CC BY-SA 3.0 |