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Stephan
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The length (or magnitude) of the vector is square root of (x*x+y*y+z*z). Following the traditional mathematical rules for vectors, vectorsVectors are always considered as a ray passing from the origin of <0,0,0> through the point described in the vector <x,y,z>

The unity documentation on this is found here.

The length (or magnitude) of the vector is square root of (x*x+y*y+z*z). Following the traditional mathematical rules for vectors, vectors are always considered as a ray passing from the origin of <0,0,0> through the point described in the vector <x,y,z>

The unity documentation on this is found here.

The length (or magnitude) of the vector is square root of (x*x+y*y+z*z). Vectors are always considered as a ray passing from the origin of <0,0,0> through the point described in the vector <x,y,z>

The unity documentation on this is found here.

Source Link
Stephan
  • 1.7k
  • 11
  • 24

The length (or magnitude) of the vector is square root of (x*x+y*y+z*z). Following the traditional mathematical rules for vectors, vectors are always considered as a ray passing from the origin of <0,0,0> through the point described in the vector <x,y,z>

The unity documentation on this is found here.