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May 12, 2017 at 16:35 vote accept virtouso
May 11, 2017 at 12:01 comment added jgallant Indeed. You need to write a serializer for your gameobjects. In most cases you could simply store the transform position, rotation and scale. But again, the data required to save a scene state is completely depending on your gameobjects. And the format you store it in, is up to you. You still need to write the deserializer as well.
May 11, 2017 at 11:41 history answered Evorlor CC BY-SA 3.0