Timeline for How to save and load scene in realtime?
Current License: CC BY-SA 3.0
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May 12, 2017 at 16:35 | vote | accept | virtouso | ||
May 11, 2017 at 12:01 | comment | added | jgallant | Indeed. You need to write a serializer for your gameobjects. In most cases you could simply store the transform position, rotation and scale. But again, the data required to save a scene state is completely depending on your gameobjects. And the format you store it in, is up to you. You still need to write the deserializer as well. | |
May 11, 2017 at 11:41 | history | answered | Evorlor♦ | CC BY-SA 3.0 |