Timeline for AI Algorithm to make enemy smarter from level to level in Runner game
Current License: CC BY-SA 3.0
7 events
when toggle format | what | by | license | comment | |
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Apr 22, 2017 at 12:13 | answer | added | JuSTMOnIcAjUSTmONiCAJusTMoNICa | timeline score: 2 | |
Apr 22, 2017 at 10:23 | answer | added | Candid Moon _Max_ | timeline score: 0 | |
Apr 22, 2017 at 9:06 | comment | added | Kejsi Struga | @Charanor yes it is similiar to the games you mentioned, but here I have the opponents that will threat the main character, for instance, on the second level the opponent figures out faster where the player is, than on the first level. Even though this can be hard-coded I would like for the opponents to have some learning within. | |
Apr 22, 2017 at 8:20 | comment | added | John Hamilton | You need to think the other way around. Make the AI as smart as possible, then make it dumb by introducing mistakes to it. As the player progresses, the AI can become sell dumb as opposed to smarter. | |
Apr 22, 2017 at 8:07 | comment | added | Charanor | Can you give us a description or a picture of what your game looks & plays like? If it's similar to Temple Run or Subway Surfers mobile games then you probably don't need an AI at all. | |
Apr 22, 2017 at 7:21 | review | First posts | |||
Apr 22, 2017 at 16:52 | |||||
Apr 22, 2017 at 7:17 | history | asked | Kejsi Struga | CC BY-SA 3.0 |