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Apr 3, 2012 at 16:17 comment added Coyote @JoshPetrie It would be a good thing if ObjectiveC replaced C++, on the other hand what are the chances a language which appeared in 1983 would be replaced by another one from the same year?
Jun 22, 2011 at 16:38 comment added BlueRaja - Danny Pflughoeft +1 for "its cultural penchant for assuming the programmer is right"
Jun 22, 2011 at 15:31 comment added user1430 Good luck! If you'd like to talk further you can usually find good conversation in the chat
Jun 22, 2011 at 15:23 comment added blissfreak Ok, You've got me. I'll write my own games first, and then worry about devving an engine. It makes sense that things will go more smoother that way, I guess. Either way, thanks. I appreciate it.
Jun 22, 2011 at 15:16 comment added blissfreak Reading right now...
Jun 22, 2011 at 15:10 comment added user1430 On the writing an engine subject, I've written this article which contains my thoughts. The tl;dr version is that you should build your engine by writing multiple games and refactoring out/reusing the appropriate aspects of each. That's how you build a good engine, not by following some "engine tutorial" (most of which are complete drivel, so beware when searching the internet).
Jun 22, 2011 at 15:07 comment added blissfreak Thank you, your response was truly a blessing. As far as the "not invented here" syndrome: are you referring to when a programmer has the urge to just code everything out, regardless of whether or not it's already been done? The mean reason why I want to build a game engine is partly because of that, but also because I really want to learn how to code something complex, even if it sucks in the end. I'll probably go with C/C++. I've read C code before, and haven't had much problem understanding it, so I think I'll be ok in that regards.
Jun 22, 2011 at 15:04 vote accept blissfreak
Jun 22, 2011 at 15:01 history answered user1430 CC BY-SA 3.0