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Aug 1, 2017 at 11:43 history bumped CommunityBot This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
Jun 26, 2017 at 3:49 history bumped CommunityBot This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
May 21, 2017 at 17:35 comment added Haruko Using depth map. Just it.
May 21, 2017 at 17:11 history bumped CommunityBot This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
Apr 15, 2017 at 13:56 comment added Draco18s no longer trusts SE Give this a read: gamedevelopment.tutsplus.com/tutorials/…
Apr 15, 2017 at 10:23 answer added z0rberg's timeline score: 1
Apr 15, 2017 at 6:45 comment added Reign Ravel How would you write the code in order to make it easy to manage. Is there a common way to make the "top" of a building appear in another tile, with a different Z value than the other tiles already in there? -> The bottom of the tile, the green square, would be in a tile, but the top of the building should be in another tile, with a different Z order, so that the player is hidden when he walks through the village. Is there a better way than an "array of array of array" with "zOrder/1"?
Apr 14, 2017 at 15:48 review First posts
Apr 14, 2017 at 19:59
Apr 14, 2017 at 15:47 history asked Reign Ravel CC BY-SA 3.0