Timeline for How to draw a character behind and in front of a building? (isometric map)
Current License: CC BY-SA 3.0
9 events
when toggle format | what | by | license | comment | |
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Aug 1, 2017 at 11:43 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
Jun 26, 2017 at 3:49 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
May 21, 2017 at 17:35 | comment | added | Haruko | Using depth map. Just it. | |
May 21, 2017 at 17:11 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
Apr 15, 2017 at 13:56 | comment | added | Draco18s no longer trusts SE | Give this a read: gamedevelopment.tutsplus.com/tutorials/… | |
Apr 15, 2017 at 10:23 | answer | added | z0rberg's | timeline score: 1 | |
Apr 15, 2017 at 6:45 | comment | added | Reign Ravel | How would you write the code in order to make it easy to manage. Is there a common way to make the "top" of a building appear in another tile, with a different Z value than the other tiles already in there? -> The bottom of the tile, the green square, would be in a tile, but the top of the building should be in another tile, with a different Z order, so that the player is hidden when he walks through the village. Is there a better way than an "array of array of array" with "zOrder/1"? | |
Apr 14, 2017 at 15:48 | review | First posts | |||
Apr 14, 2017 at 19:59 | |||||
Apr 14, 2017 at 15:47 | history | asked | Reign Ravel | CC BY-SA 3.0 |