Timeline for Creating a Simple Puzzle resolution Algorithm
Current License: CC BY-SA 3.0
10 events
when toggle format | what | by | license | comment | |
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Apr 2, 2017 at 0:54 | history | tweeted | twitter.com/StackGameDev/status/848337736092311552 | ||
Mar 30, 2017 at 11:22 | vote | accept | Hadrien | ||
Mar 30, 2017 at 11:13 | answer | added | Philipp | timeline score: 1 | |
Mar 30, 2017 at 10:56 | comment | added | Hadrien | @Bálint yes, indeed. Do you have a start of solution to generate the levels? | |
Mar 30, 2017 at 10:48 | comment | added | Bálint | but if a ball hits a plane, then it will go back to the start position no matter what | |
Mar 30, 2017 at 10:17 | history | edited | wondra | CC BY-SA 3.0 |
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Mar 30, 2017 at 9:58 | comment | added | Hadrien | @Bálint Yes! But sometimes I add a new mechanism: a "plate" which gives the ability to the ball to bounce back (it only changes the direction of the ball, eg: from left -> right to right -> left) | |
Mar 30, 2017 at 9:51 | comment | added | Bálint | Does the ball only bounce in 90 degrees? | |
Mar 30, 2017 at 9:28 | review | First posts | |||
Mar 30, 2017 at 10:01 | |||||
Mar 30, 2017 at 9:28 | history | asked | Hadrien | CC BY-SA 3.0 |