Timeline for XNA, SpriteBatch: Slow when rendering lots of sprites?
Current License: CC BY-SA 3.0
4 events
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Apr 13, 2017 at 12:18 | history | edited | CommunityBot |
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Jun 19, 2011 at 6:25 | comment | added | Andrew Russell | Agreed. I'd certainly check all the other things first - but it's worth being aware of (maybe he's got a very heavy Sprite class). | |
Jun 19, 2011 at 5:34 | comment | added | BlueRaja - Danny Pflughoeft | I doubt cache coherency plays a large role for such a small loop. However, +1 for sprite-sheets. | |
Jun 19, 2011 at 1:53 | history | answered | Andrew Russell | CC BY-SA 3.0 |